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- SimGolf for Windows« 95
-
- Last Minute Info- November 4, 1996
-
- I. Using WordPad to View this Document
- II. Technical Help
- III. How to Reach Maxis Technical Support
- IV. Introducing the Maxis Technical Support team...
- V. SimGolf and Course Architect Tips
-
-
- I. Using WordPad to View this Document
-
- To make this document easier to read, you can enlarge the size of the WordPad window.
- To do so, simply click the Maximize button in the upper-right corner of the WordPad window.
- Or open the Control menu in the upper-left corner of the WordPad window (press ALT+SPACEBAR),
- and then choose the Maximize command.
-
- To move through the document, press PAGE UP or PAGE DOWN. Or click the arrows at the top and
- bottom of the scroll bar along the right side of the Write window.
-
- To print the document, choose Print from the File menu.
-
- For Help on using WordPad, press F1.
-
-
-
- II. Technical Help
-
- Requirements
- SimGolf runs on a 486dx2-66 computer or higher.
- For optimal performance, the program should be run on a Pentium-class computer.
-
- SimGolf requires:
- Windows 95
- 12MB RAM
- 50-75MB Hard Disk Space
- Double-Speed or higher CD-ROM Drive
- Microsoft Mouse or 100% Compatible
- local bus SVGA Video Card with 512kb of Video Memory.
-
-
- System Conflicts
- Conflicts are rare but they can occur. If you are using other programs in Windows 95 that
- load on startup, you may want to disable those programs to prevent potential conflicts and
- free up additional memory and system resources. The most common potential conflicts come
- from screen savers. If you are using a screen saver other than the default Windows screen
- saver, you may wish to disable it to prevent conflicts. Some virus protection programs may
- also conflict with SimGolf. If you experience trouble running SimGolf for Windows 95, try
- disabling all virus protection programs before running the program.
-
-
- Sound
- SimGolf supports all sound cards that are compatible with Windows« 95.
- If you do not have a sound card, you will not hear sound effects or music.
-
- SimGolf plays with sound turned on by default; if you want to turn off sound in the program,
- simply go to the Options button on the main toolbar, and press the Sound button. This button
- toggles the sound on and off for SimGolf.
-
-
- Video
- SimGolf supports video resolutions of 640x480, 800x600, and 1024x768. The program needs at
- least 256 colors in order to run, but SimGolf can run under color depths of 16-bit color
- (65,000 colors) or 32-bit color (16.7 million colors).
-
- If SimGolf runs slow at the default settings, then the dynamic scenery should be turned off and
- the detail level reduced.
- Dynamic scenery is turned on by default; to turn off dynamic scenery, go to the Show... button
- on the main toolbar, and choose the dynamic scenery button. This button toggles dynamic scenery
- on and off .
- To reduce the detail level, go to the Options button on the main toolbar, and press the Detail
- Level button. This brings up a control bar that can be adjusted for appropriate detail levels.
- Sliding the dial all the way to the Min setting reduces the detail level to the minimum.
-
- Playing SimGolf at higher resolutions and greater color depths may slow down screen redraws, so
- if the game is redrawing slowly, then reduce the resolution and color depth to increase redraw
- rates. If your computer is running at the minimum system requirements, then we recommend
- running the game at 640x480 with 256 colors. To change your video resolution and color depth
- under Windows 95, right-click on your desktop background and select Properties. From the
- Properties window, select the Settings tab. In this window, you can change the color depth and
- resolution of your video card. If installed properly, Windows will limit you to the resolutions
- and depths that your video card supports.
-
-
- Network Play Issues
- SimGolf can be played with up to four players over the Internet or a Local Area Network, but
- only two players can play with a modem-to-modem connection.
-
- To play over the Internet, SimGolf requires a TCP/IP Internet connection with a 14.4 kbs or
- higher modem. Internet play can be played in two ways: host or client. If you are playing as
- a host, then you must create the game by choosing the Play Golf button at the SimGolf Main
- Menu screen. If you are playing as a client, then you must join the existing game by choosing
- the Join Network Game button at the Main Menu screen.
-
- To play over a Local Area Network, SimGolf requires IPX/SPX or TCP/IP protocols and a Windows
- 95-compatible network card. Starting a network game over a LAN is conceptually the same
- starting an Internet game- there is a host and client(s). If you are creating the game, then
- you must be the host; if you are joining an existing game, then you must be the client.
-
- Different network protocols offer different levels of reliability. Some, such as TCP/IP (used
- for Internet play) guarantee data delivery, and others, such as IPX, do not. The most reliable
- protocol for SimGolf is Internet (TCP/IP). The least reliable is IPX for DirectPlay. Modem
- Connection for DirectPlay and TCP fall somewhere in between. We highly recommend the use of
- the Internet (TCP/IP) protocol.
-
- To play a modem-to-modem connection, the person creating the game is the host, and he waits for
- the client to call to join the game. If you join a modem-to-modem game as the client, then a
- Windows 95 Direct Play dialing window will appear. Simply type in the telephone number of the
- host's modem and click OK. SimGolf makes the call for you. As soon as you are connected to
- the game, you must stand by for the host to make the final click to officially begin the game.
-
-
- Uninstalling SimGolf
- To remove SimGolf from your hard disk, use the Add/Remove Programs program found in the Control
- Panels folder. Uninstalling the program will remove everything that the SimGolf installer has
- put on your hard disk, including registry information, program files, and menu icons. However,
- if you have saved any new files, including saved games and courses, then those files will not
- be removed and the SimGolf program directory will not be erased.
-
-
-
- III. How to reach Maxis Technical Support
-
- What You Should Do Before You Call Technical Support
- Before you call Technical Support, please be sure that you have read this Readme file, the
- manual and any other appropriate material.
- When you are at your wit's end, scratching your head and grumbling, read on to find out what we
- would like you to have ready when you call. This way we can get you running as quickly as
- possible. It will save both you and our overworked technicians lots of time and aggravation!
-
- What You Should Have With You When You Call
- 1. Have a print-out of your WIN.INI and SYSTEM.INI files as well as your CONFIG.SYS and
- AUTOEXEC.BAT files. You can easily print all of these files by first going to your Start
- button and then choosing the Run command. From the Run command line, type in SYSEDIT and
- press enter or OK. This runs the System Configuration Editor, which allows you to print out
- a report of your startup files on your system. If you do not have a printer and can't print
- out your system files, it isn't the end of the world as long as you are at your computer when
- you call! Make sure that your computer system meets or exceeds the requirements defined on the
- SimGolf system label. The system label is located in the lower-left portion on the front of the
- box.
-
- 2. If you are getting error messages or General Protection Faults (GPFs), write down exactly
- what the error message says. That will help us diagnose the problem.
-
- 3. Write down all of the steps you have taken to solve the problem. If we know what you've
- already done, we may be able to get you running faster.
-
- 4. Have your program disks, your manual, and your Addendum available and within easy reach.
-
- Where You Should Be When You Call
- Please call us from your computer! We need to have you at your computer to explore your system
- to identify what is causing your particular problem.
-
- Let's Do the Numbers!
- There are a number of different options that you can use to contact Customer Support. The best
- way to reach us is by e-mail, FAX, or telephone. If you decide that you would like to call and
- hear a friendly voice, you'll find the number for Customer Support listed on the Maxis Maxims
- sheet, included in the box your program came in. There's lots of other useful info there, so
- keep your Maxis Maxims somewhere handy.
-
- In addition to our live Support team, we have established an automated Support service.
- Automated Support is available 24 hours a day, 7 days a week. By calling our Customer Support
- technical line, you may select automated Support in lieu of live assistance. Calling during
- non-Support hours will automatically prompt you for automated Support. Automated Support allows
- us to help you find a solution quicker, and helps to reduce on-line waiting time.
-
- We are present on all of the major on-line services and the Internet if you subscribe to any of
- these services. If you don't currently subscribe, many on-line services will give you a 30-day
- trial membership. Refer to the Maxis Maxims for more information.
-
- If you have a modem, on-line support is often a better option for you. We maintain a BBS that
- is free-of-charge (excluding long distance charges from your phone company) to all registered
- users of Maxis products. The BBS number is (510) 254-3869 and it is available 24 hours a day,
- 7 days a week. We support up to 14.4k bps and currently have four nodes. The settings are 8-N-1.
- You can also find the latest FAQs (Frequently Asked Questions), hints and tips from other users
- and other good stuff.
-
-
- Fill in That Card!
- Make sure you register your software! We've included a handy little postcard for you to send in.
- This will entitle you to FREE Customer Support for the life of the product. If you have a modem
- then register automatically when you install the product. The product life ends when a new
- version is released or the product is discontinued.
-
-
-
- IV. Introducing Maxis Technical Support...
-
- And now what you've all been waiting for. Here's a little bit about the support staff: It just
- wouldn't be fair to give you all of this information without mentioning a little bit about the
- guys in Technical Support. No, they didn't make or write the code and no, they didn't write the
- manual, but they do provide support for the product which far outlasts jelly doughnuts (and
- other comestibles).
-
- Customer Support Manager:
- Roger Johnsen
- The Troops:
- Cosmo Bowden
- Andrea Chellew
- Michael Choi
- Serdar Copur
- Nolan Erck
- Jeff Feil
- James Huie
- Kirk Lesser
- Jamie Liggett
- Scott Locke
- Rick Marazzani
- Mike Walch
- Todd Wysuph
-
-
- V. Tips for SimGolf and Course Architect
- (or the Quick and Dirty Guide to SimGolf)
-
- SimGolf
- "I can't hit the ball." -- Well it is tricky, but once you get the hang of it you
- should be able to hit accurately. One thing that some testers did was use the Mouse Swing for
- distance driving and the Power Graph for putting, the shadow that marks how hard you hit the
- ball on the Power Graph is really accurate for the Beginning and Amateur levels, it's less so
- for Pro, but it is consistent so once you see the pattern putting becomes easier. Another
- trick that was used with success was turning your mouse sensitivity all the up. This allowed
- just the most slightest of flicks to move the mouse back then forward for a good shot.
-
- "My Golfer has his legs cut off!!!" -- Not really, what is happening is there is a
- small swell or terrain variation between the camera and the Golfer. The camera automatically
- moves to try to give you the best view, so it should never be so bad that you can't see the
- ball.
-
- "My Golfer never points to the hole when putting?" -- Again this is the Camera
- adjusting to allow you the best view of the hole. We felt it was better to provide the best
- view of the hole, as most of the time you will be Mouse Aiming to get just the right angle on
- the hole.
-
- "So if your Camera is giving me the best point of view, why does some views still look
- wacky?" -- Well we can't always tell what you want, but if you don't like the angle your at
- and want a quick fix just hit the "home" key and that will re-center you camera angle.
-
- "My friend and I have a hard time saving a net game then restarting it." -- Net saving
- is very, very picky, but it can be done. Success will be achieved if the Golfers selected are
- the EXACT Golfers that it saved with, even a single club change can do odd things to the game,
- but if the game is resumed and all Golfers have the exact players, then all shall be good.
-
-
- Course Architect
-
- "Even after looking at the Tutorial and Help file I find that making golf courses is a
- long and hard task." -- To make a detailed golf course can consume a fair bit of time, but
- there is a way of just using a few tools and a few steps to make a good 9 Hole course in less
- than 30 minutes, just think Mass Production. Start with a fairly flat course, lay all your
- center lines and adjust them as you see fit. Then make your greens and fairways by marking off
- everything with the Polygon tool and when all areas of a certain terrain is marked off it will
- only take a single click with the fill tool to make all your greens, repeat with other desired
- terrain (like sand and fairways). Assuming you started with a mostly flat course it will only
- take a little tweaking to make everything playable.
-
- "I sent an .FLO file to my buddy, but when he converted it to a .FLG file he couldn't
- see the course when I hosted a net game, but the course was there." -- To play a net game
- with a course your buddy made, you need to do the following steps; First create the course
- (start with the obvious), then save the course as a .FLO file. That is the file you send to
- your buddy. Now what you need to do is close your course and open the .FLO that was just saved
- and save that as a .FLG. That is the course you are going to use. Now send that first .FLO you
- made to your freind (either by disk, or Email, or FTP, or whatever), have your friend open the
- .FLO file in Course Architect and save it as a .FLG file. Now the two of you can play.
- The key is that everyone needs to convert the .FLO to the .FLG. Also, everyone will need the
- same object library, DEFAULT.LEL.
-
- "Default.lel, what the heck is that?" -- Good question, the Default.lel is the Library
- that contains all the objects you can put in your course. This includes trees, rocks, golf
- carts, ball washers, and the like. Whenever you add a new bitmap to your course the object
- library is updated to include that object. When you add a new bitmap you will be asked if you
- want to "save default.lel". If you want to make this object a permanent addition to your
- library say "yes." So this means you have to be careful when you trade courses with your
- friends, because if they don't have the same DEFAULT.LEL as you, then your courses may not
- appear the same to them as it does to you.
-
- "I'm trying to add really cool bitmaps to my course, but they keep turning out really
- weird colors, what's up with that?" -- SimGolf uses a special 256 color palette, so if you
- add a bitmap with a different palette, SimGolf will try, but not always succeed, in converting
- the bitmap to the correct colors. We do provide a sample bitmap, Palette.bmp, that contains all
- the colors of SimGolf. Using the Palette.bmp in a paint program, you can compare and alter the
- colors of your own bitmaps to be displayed properly in SimGolf. The Palette.bmp can be found
- in the directory where SimGolf was installed.
-
- "I'm having trouble playing my cool course in SimGolf." -- Well it's not fair for me
- to judge what type of Golfer you are, but I'll assume this has nothing to do with your skill,
- but more with the Course Architect that you are using. The Course Architect is a very powerful
- editor and is designed to let the user just go wild and create some extreme things, like all
- water courses or incredibly high mountains and all kinds of fun stuff. However, there is so
- much that you can use and abuse that some oddities might show up in golf, most of this will
- manifest itself in hard or impossible course to play. The fix is to be moderate in your design
- and create reasonable courses, but if you insist on being unreasonable then think about using
- such things as out of bounds placement and water to at least guide the players and prevent the
- ball from falling into 500ft deep gullies with no way out.
-
-
- SimGolf for Windows« 95, ⌐1996 Maxis
-
-